Simon Isacsson Andersen
The Secret of Frogland
The Secret of Frogland is a top down adventure game with Zelda style dungeon design and lots of charm
•Developed over 6 weeks half-time using our in-house engine TGA2D
•Fourth group project at TGA
•CO-designed with Rikard Carlsson
Early screenshot from Tiled
Final dungeon overview and Flow Graph
Frogland was developed in our in-house engine but using Tiled as our level editor. We used separate layers for interactables, decor and foliage.
With this group project I wanted to challenge myself by designing a fully fledged Zelda style dungeon.
I used GMTK's Dungeon Graph system to visualize the flow.
Page from our GDD
It was important for me that the player had to use their spatial awareness to solve the dungeon. I wanted it to feel like one big puzzle, and that the player had to consider it as a whole.
Puzzles were not always contained in separate rooms. Flipping a switch in one room would affect the layout of other rooms in the dungeon.