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The Secret of Frogland

Summary

The Secret of Frogland is a top down adventure game with Zelda style dungeon design and lots of charm

About

My Work

•Developed over 6 weeks half-time using our in-house engine TGA2D

•Fourth group project at TGA

•CO-designed with Rikard Carlsson

•Dungeon/Puzzle Design

•Level Design

•Game Design

•NPC Dialogue

 

Development Process

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Early screenshot from Tiled

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Final dungeon overview and Flow Graph

Tiled

Frogland was developed in our in-house engine but using Tiled as our level editor. We used separate layers for interactables, decor and foliage.

Dungeon flow

With this group project I wanted to challenge myself by designing a fully fledged Zelda style dungeon.

I used GMTK's Dungeon Graph system to visualize the flow.

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Page from our GDD

Dungeon Design

It was important for me that the player had to use their spatial awareness to solve the dungeon. I wanted it to feel like one big puzzle, and that the player had to consider it as a whole.

 

Puzzles were not always contained in separate rooms. Flipping a switch in one room would affect the layout of other rooms in the dungeon.

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