Level Designer
The Secret of Frogland
Summary
The Secret of Frogland is a top down adventure game with Zelda style dungeon design and lots of charm
About
My Work
•Developed over 6 weeks half-time using our in-house engine TGA2D
•Fourth group project at TGA
•CO-designed with Rikard Carlsson
•Dungeon/Puzzle Design
•Level Design
•Game Design
•NPC Dialogue
Development Process
Early screenshot from Tiled
Final dungeon overview and Flow Graph
Tiled
Frogland was developed in our in-house engine but using Tiled as our level editor. We used separate layers for interactables, decor and foliage.
Dungeon flow
With this group project I wanted to challenge myself by designing a fully fledged Zelda style dungeon.
I used GMTK's Dungeon Graph system to visualize the flow.
Page from our GDD
Dungeon Design
It was important for me that the player had to use their spatial awareness to solve the dungeon. I wanted it to feel like one big puzzle, and that the player had to consider it as a whole.
Puzzles were not always contained in separate rooms. Flipping a switch in one room would affect the layout of other rooms in the dungeon.