Let's Go! Pupforce!

Summary

Let's Go! Pupforce! is a light hearted Shoot em' up with a unique Power Up System that twists the gameplay of the genre.

About

•Developed over 8 weeks half-time using our in-house engine TGA2D

•Second group project at TGA

•CO-designed with Josefin Matsson

My Work

•Level Design

•Game Design

•Enemy Patterns

Development Process

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Enemy patterns drawn in Tiled

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Levels put together in an overview for the team

Tiled

Pupforce was developed in our in-house engine but using Tiled as our level editor. Enemies were placed as a prefab, and their movement could be drawn freehand.

Overview

As a Level Designer, I see great importance of communicating with the team to reach a shared vision. Shoot em' up levels are difficult to visualize, so I put together an Overview document featuring our Alpha paper designs.

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Notes from Game Design meeting about Power Ups

Designing by reduction

Going in to this project, everyone was very optimistic about the scope. A lot of features were cut, but it really worked to our advantage. The finished product turned out to be a really good and charming experience.